Is anyone else craving to see what vintage aircraft or just more analog aircraft would look like in this new, beautiful sim?įS2004: A Century of Flight had it’s whole theme around aircraft from all eras of aviation. I know this is the direction aviation has been moving but the reality is that on most of the aircraft selected, G1000 etc are optional upgrades. It seems like every GA and medium turboprop simply has to have a G1000 or higher system. But one aspect about the aircraft selection stands out to me. The cutting edge of what is available today in Commercial Aviation and GA is available in this new sim. FS 2020 chose a great variety of modern aircraft. Tyler of LR told me that VR support is high up on Laminar's list once the XP11 release settles down IMHO there is will be an opportunity for VR optimized airplanes before too much time passes.Okay, hear me out. Amazing in VR, and BTW the Moo is great in VR too. I managed to get audio out and the ability to tune the ADF appropriately (the Lua script uses ADF1 as the Radio Range receiver) by searching for data refs and assigning to switches, very cool if you are into vintage navigation. While I'm on the topic, a fellow recently released a Lua script project that allows navigation via the historical Radio Range system, a natural for the DC-3. The gauges in the DC-3 are big enough to read in VR, but the scratches make it harder to read them would be nice to have a clear option. VR in it's infancy doesn't have the resolution we are used to on flat screens. the DC-3 is awesome to fly using FlyInside and a Vive headset. Someone up above asked about clear gauge glass I second the notion because. I really like the plane, and when an updated version comes out I'll buy the Saab as well, if only out of appreciation. I tried this several times, and it works like that every time. I was looking at the propeller while doing so, and honestly what it looks like is if I can just get it past that first resistance and get it to turn, it will start. What does work however is if I wiggle the start/magneto knob a few times from start to both/all, while keeping the propeller to the point of resistance (indeed, like I would do in a car if it would have an almost dead battery). Secondly, as some form of feedback, saving the plane did not do a thing. This is really something else, as opposed to Dan the Whiner from Carenado, who thinks it's smart to go the route of emotional blackmail by saying 'I dont have to do this, I can stop anytime I want to, this is not my dayjob' when there is a problem. Then load the DC3 and see if that fixes it.įailing those two, I'm afraid I'm going to have to ask that you wait until X-Plane becomes final.įirst of all, thank you for your time. Remove them completely from your X Plane folder. Load the DC3 in a clean install of X Plane (or one that has no other plug ins running, except for Gizmo.). Load the DC3 in Planemaker again, go to File/Save. I haven't had many reports of problems with the DC-3 in XP11 (3 actually, including this one with the engines), so my GUESS is that something is interfering with them.ġ. Because of this, it would be impossible to diagnose the problem/s you are having. Due to Laminar's "official" advice to developers, and some developers totally ignoring this advice, other plug ins made by said developers could be interfering with plug in driven aircraft, such as the DC-3 and Saab. So much depends on functionality in any add on on an unstable platform.
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